3/28/2022

Extra Slots Augment Mhw Iceborne

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Extra Slots Augment Mhw Iceborne 4,8/5 807 reviews

MHW Iceborne Best Sword and Shield Builds Top 7 The Sword and Shield offers some of the best mobility and attack speed (second to Dual Blades) of all the weapons in Monster Hunter World. The shield gives decent blocking ability while also available for skull bashing and you can use items and the slinger with it drawn. A Guide to the Guiding Lands for Solo Hunters in MHW: Iceborne Monday, October 21, 2019 No comments Since the Guidling Lands can seem a bit overwhelming for solo hunters (and hunters in general) I figured I go ahead and put something together to help my fellow hunters map out a plan for how they want to take them on. All Augment Materials Patch 11.01 by ShammilanGuiding Land Info by Cons OAhttps://docs.google.com/spreadsheets/d/1gAWRSi7OAk. Rarity 10, 11 and 12 weapons have 5, 4 and 3 default Augment Slots respectively, and bonus slots can be further added for a total of 10, 8 and 6 slots per weapon. Different augments take up different amount of augment slots, so you can mix and match various combinations of augments together on each weapon.

Health Regen, Affinity Boost, and more. How do you augment weapons in Monster Hunter World: Iceborne?Augmenting your favourite weapons in Iceborne doesn't work like it did in Monster Hunter World.

Since the Guidling Lands can seem a bit overwhelming for solo hunters (and hunters in general) I figured I go ahead and put something together to help my fellow hunters map out a plan for how they want to take them on. As someone who primarily hunts solo I've spent quite a bit of time trying to figure out the best way of tackling the Guiding Lands with respect not only obtaining the crazy amount of materials you need for augmenting weapons but for figuring out how to get the materials needed for upgrading charms while doing so.

The Basics
The Guiding Lands is broken up into six areas called biomes and each of the biomes contains two zones. Each biome can be leveled up seven times with certain levels available only after Master Rank (MR) caps have been removed. Level 5 biomes are unlocked after the MR49 cap has been removed, level 6 biomes are unlocked after the MR69 cap has been removed and level 7 biomes are unlocked after the MR99 cap has been removed. Biomes are leveled up by gathering tracks, breaking monster parts and capturing/killing monsters. As a biome levels up tempered versions of the monsters that spawn in that biome replace the non-tempered versions. You can go here for a list of what monsters spawn where and at what biome level they become tempered. The current cap for total biome levels is 27.

General Tips
It is highly recommended that you readjust your armor set(s) to add the Fortify skill and one level of the Geology skill. You don't lose any rewards for fainting outside of battle in the Guiding Lands so the 20% boost to attack and defense from Fortify is immensely helpful. One level in the Geology skill allows you to pick up most shinies twice. While the devs opted to not remove this (what seems to be) exploit via a patch yet it doesn't mean it won't eventually removed and, as such, you should definitely take advantage of it as most of the materials you obtain from the Guiding Lands are from shinies. Lastly, obtain every monster specific Guiding Lands material from each non-tempered monster at least once. This will allow you to meld that item later which is needed in cases where the biome they spawn in only spawns the tempered version of that monster. You don't need to kill/capture the monster, just flinch shot them into a wall and pick up the shinies.

Figuring Out Which Biomes to Focus On
It's recommended to know which specific weapons to want to augment and what charms you want to craft as this will allow you map a path. Below are tables listing materials that can only be obtained from specifically leveled biomes for both augmenting and for current popular charms. For a list of most Guiding Lands materials needed for both augmenting and charms you can go here.

Charm Upgrades
CharmBiomeLevel
Awakening Charm IIICoral Region7
Challenger Charm IVWildspire Region6
Earplugs Charm IVForest Region6
Rotted Region7
Flood Charm VCoral Region5
Focus Charm IIIRotted Region7
Guardian Charm IIICoral Region7
Ironside Charm VRotted Region4
Shock Charm VForest Region4
Augmenting Materials
RarityAugmentBiomeLevel
R10Affinity IIIForest Region4
Attack IIWildspire Region5
Ele/Status IIICoral Region5
Extra Slots IIITundra Region5
Health IIIRotted Region7
Deco Slot IWildspire Region3
R11Affinity IIIVolcanic Region7
Attack IICoral Region5
Defense IIIWildspire Region2
Defense IVWildspire Region4
Ele/Status IIIRotted Region5
Extra Slots IIITundra Region6
Health IForest Region6
Deco Slot IWildspire Region6
R12Ele/Status IRotted Region4
Ele/Status IIRotted Region6
Ele/Status IIIWildspire Region7
Extra Slots IIITundra Region7
Health ICoral Region7
R10-12Extra Slots IIVolcanic Region7

Biome Leveling Route
In terms of what your biomes will end up looking like depends on the level of effort your patient enough to put in. Below is the most ideal biome leveling up route in terms of the total number monsters (including all elders) you'll be able to hunt in the end, but it involves leveling up one biome to level 6 and two biomes to level 7 in order to gain access to materials than you can meld later if you find yourself needing them.

If you don't have the patience for that route then the route you should take depends on what weapons you use. If your augmentation plan doesn't require multiple levels of element/status and none of your charms require materials from the Wildspire Region and Rotten Region level 7 biomes then below is your most ideal route.

FRWRCRRRVRTR
6
17
77
777
7477
117477

If your augmentation plan does require multiple levels of element/status (e.g. bow) or your charms require materials from the Rotten Region biome then below is your most ideal route. If you need materials from the Wildspire Region biome as well just level that biome up to level 7 before taking on this route. Keep in mind that by going this route you will not be able to augment any R11 weapon for health.

Leveling Up Specific Biomes
When first traveling to the Guiding Lands you'll see a list of three monsters that are currently available for hunting. Most monsters spawn in several biomes, but some monsters only spawn in one specific biome. The most efficient way of leveling up a specific biome is to gather the tracks of and capture (slay for Elders) the strongest available monster in that biome only if that monster spawns in two biomes at most (ideal is a single biome spawning monster). If a monster spawns in more than two biomes then the points distribution between the other biomes is not worth it versus hunting a monster a bit less strong that spawns in two biomes or less.

When you actually load into the Guiding Lands you'll be able to see which biome a monster has spawned in by opening your map and looking in the bottom left corner. Below is my recommended path of leveling for each specific biome if you want to focus on just getting that biome to level 7. Throw in some monsters that spawn in two biomes for more variety. Monsters marked with a * only spawn in that biome.

BiomeLevel(s)Monster
Forest Region1Great Jagras*
Tobi-Kadachi*
Forest Region2Nargacuga
Rathalos
Zinogre
Forest Region3Azure Rathalos
Yian Garuga*
Forest Region4Tobi-Kadachi (T1)*
Forest Region5Kushala Daora
Rathalos (T2)
Tobi-Kadachi (T1)*
Forest Region6Azure Rathalos (T2)
Nargacuga (T2)
Scarred Yian Garuga (T2)*
Zinogre (T2)
BiomeLevel(s)Monster
Wildspire Region1Barroth*
Kulu-Ya-Ku*
Wildspire Region2Barroth*
Diablos*
Wildspire Region3Barroth*
Black Diablos*
Diablos*
Wildspire Region4Barroth (T1)*
Wildspire Region5Barroth (T1)*
Diablos (T2)*
Lunastra
Teostra
Wildspire Region6Black Diablos (T2)*
Diablos (T2)*
Gold Rathian
BiomeLevel(s)Monster
Coral Region1/2Coral Pukei-Pukei*
Paolumu*
Tzitzi-Ya-Ku*
Coral Region3Legiana
Odogaron
Zinogre
Coral Region4Paolumu (T1)*
Coral Region5Coral Pukei-Pukei (T1)*
Kirin*
Legiana (T2)
Namielle*
Odogaron (T2)
Coral Region6Legiana (T2)
Nargacuga (T2)
Silver Rathalos
Zinogre (T2)
BiomeLevel(s)Monster
Rotted Region1/2Great Girros*
Radobaan*
Rotted Region3Acidic Glavenus*
Rotted Region4Radobaan (T1)*
Rotted Region5Blackveil Vaal Hazak*
Odogaron (T2)
Radobaan (T1)*
Rotted Region6Acidic Glavenus (T2)*
Blackveil Vaal Hazak*
Brute Tigrex*
Radobaan (T1)*
BiomeLevel(s)Monster
Volcanic Region1Dodogama*
Lavasioth*
Volcanic Region2/3Brachydios*
Uragaan*
Volcanic Region4Lavasioth (T2)*
Seething Bazelgeuse*
Volcanic Region5Lavasioth (T2)*
Seething Bazelgeuse*
Uragaan (T2)*
Volcanic Region6Brachydios (T2)*
Lavasioth (T2)*
Uragaan (T2)*
BiomeLevel(s)Monster
Tundra Region1Viper Tobi-Kadachi*
Tundra Region2Barioth*
Viper Tobi-Kadachi*
Tundra Region3/4Barioth*
Shrieking Legiana*
Stygian Zinogre*
Viper Tobi-Kadachi*
Tundra Region5Barioth*
Shrieking Legiana*
Stygian Zinogre*
Viper Tobi-Kadachi (T2)*
Tundra Region6Barioth (T2)*
Shrieking Legiana (T2)*
Stygian Zinogre*
Viper Tobi-Kadachi (T2)*

Monster Spawning and Lures
The only current ways to change what monsters are currently available to hunt in the Guiding Lands is by completing/abandoning a quest or going on an expedition to another region, checking the Guiding Lands and if the monster you want to hunt hasn't spawned going on an expedition to a different region to repeat the process. It's a pain and can take a while (especially without a SSD). The other option you have is using lures that you obtain while hunting in the Guiding Lands.

You obtain lures so by either collecting Special Tracks (more on this here in the 'Guiding Lands Special Tracks Explained' section), carving/mining parts of tempered monsters (e.g. tails, Uragaan's back) or by capturing/killing tempered monsters. Lures obtained from Special Tracks are simple enough is that they'll be of a monster that fits the type of Special Tracks bar you filled (e.g. Flying Wyvern, Brute Wyvern). For lures obtained from tempered monsters what lure you could get depends on what biome the monster you obtained the lure can spawn in. For example, if you obtain a lure from hunting a Nargacuga you could get a lure for a monster than can spawn in either the Forest Region biome or the Coral Region biome.

Whelp, that's it for this guide. As more information in regards to materials comes out I'll upgrade the materials tables if I see the need. Until then best of luck and happy hunting!

Fully upgraded weapons and armors can be augmented to further enhance their power. Augmentations require rare monster materials and Streamstones. Streamstones can be obtained by completing Tempered Investigation.

Tempered Investigation

Tempered Investigation quests are randomly awarded when the player gathered tracks from tempered monsters.

Mhw Iceborne Augment Extra Slots 3

Threat LevelMonsters
1Pukei-Pukei, Tobi-Kadachi, Anjanath, Barroth, Jyuratodus, Rathian, Paolumu, Radobaan
2Rathalos, Azure Rathalos, Pink Rathian, Diablos, Black Diablos, Bazelgeuse, Uragaan, Lavasioth, Legiana, Odogaron
3Kirin, Teostra, Kushala Daora, Nergigante, Vaal Hazak
Extra

The following monsters do not have Tempered variation: Great Jagras, Kulu-Ya-ku, Tzitzi-Ya-Ku, Great Girros, Dodogama, Zorah Magdaros, Xeno'jiiva

Tempered Investigation Reward

Completing tempered investigations reward the player with various streamstones and feystones. Streamstones are used for augmentations, feystones can be appraised and yield decorations.

Investigation TypeQuest RewardsBonus Reward (Purple)
Threat IStreamstone Shard (7%)
  • Mysterious Feystone (60%)
  • Glowing Feystone(35%)
  • Worn Feystone (5%)
Threat IIStreamstone (7%)
  • Glowing Feystone(36%)
  • Worn Feystone (35%)
  • Warped Feystone (26%)
  • Sullied Streamstone (3%)
Threat IIIGleaming Streamstone (7%)
  • Worn Feystone (72%)
  • Warped Feystone (13%)
  • Sullied Streamstone (12%)
  • Shining Streamstone (3%)

Streamstone

Streamstone shard, streamstone, and gleaming streamstone are used as:

  • Key ingredient for Melding Pot
  • Primary ingredient for Armor Augmentation
  • Secondary ingredient for Weapon Augmentation

Sullied Streamstone and Shining Streamstone will be appraised and identified as Warrior's streamstone and Hero's streamstone. Warrior's streamstone and Hero's streamstone are the primary ingredient for weapon augmentation.

Extra Slots 1 Augment Mhw Iceborne

Sullied StreamstoneShining StreamstoneAugmented Weapon
Warrior's Streamstone: SwordHero's Streamstone: SwordGreat Sword, Long Sword
Warrior's Streamstone: BladeHero's Streamstone: BladeSword & Shield, Dual Blade
Warrior's Streamstone: HammerHero's Streamstone: HammerHammer, Hunting Horn
Warrior's Streamstone: LanceHero's Streamstone: LanceLance, Gunlance
Warrior's Streamstone: AxeHero's Streamstone: AxeSwitch Axe, Charge Blade
Warrior's Streamstone: ShaftHero's Streamstone: ShaftInsect Glaive, Bow
Warrior's Streamstone: RangedHero's Streamstone: RangedLight Bowgun, Heavy Bowgun
Mhw iceborne extra slots augment

Weapon Augmentation

Fully upgraded weapons can be augmented to further enhance their capability. The following augmentations can be added to weapons:

Augmentation TypeDescriptionEffect
Attack IncreaseIncrease attack power. Stacks with other upgrades+5 True Attack Value
Affinity IncreaseIncrease affinity. Stacks with other upgrades+10% affinity (+5 for 2nd and 3rd affinity augmentation)
Defense IncreaseIncrease defense and adds a chance to reduce damage taken each time you receive damage. Stacks with other upgrades+10 defense
Slot UpgradeAdds an extra slot. Stack with other upgrades to increase the slot's level
Health RegenRegain health as you land attacks. Stack with other upgrades to increase the amount of health regained

Weapon augmentations can be overwrite; however, materials used for previous augmentation will not be returned. Weapons of different rarity requires different materials to add augmentations:

RarityAugmentation SlotMaterials required per Augmentation
63
  • Warrior's Streamstone x1
  • Streamstone Shard x3
  • Rare Monster Material
72
  • Warrior's Streamstone x2
  • Streamstone x3
  • Rare Monster Material
81
  • Hero's Streamstone x1
  • Gleaming Streamstone x3
  • Rare Monster Material
Augmentation TypeRarity 6Rarity 7Rarity 8
Attack IncreaseRathalos Plate x2Rathalos Ruby x1Teostra Gem x1
Affinity IncreaseOdogaron Plate x2Odogaron Gem x1Kushala Gem x1
Defense IncreaseBird Wyvern Gem x1Wyvern Gem x1Elder Dragon Blood x2
Slot UpgradeLegiana Plate x2Legiana Gem x1Vaal Hazak Gem x1
Health RegenAnjanath Plate x2Anjanath Gem x1Nergigante Gem x1

Armor Augmentation

Extra Slots Augment Mhw Iceborne

Mhw Iceborne Extra Slots Augment Materials

Armor augmentation has one single option: Upgrade Limit Removal. This augmentation increase the maximum upgrade limit for the armor; allowing the armor to increase its defense.

Mhw Iceborne Extra Slots Augment

RarityStreamstone Required
6 and belowStreamstone Shard x1
7Streamstone x1
8Gleaming Streamstone x1